Tag: unity

Timeline For Shader Graph

timeline shader graph title

How to animate Shader Graph using Timeline or code. While there isn’t support out of the box, using timeline for shader graph will make controlling your shaders easy and fun. One of the key reasons to make a shader is in creation of an animating effect. Today I’ll cover how to use Timeline to animate […]

HSV Shader Graph – Hue Saturation Value

HSV Title Image

There are a number of ways to mathematically represent a color.  In computer graphics, RGB is by far the most common – Red, Green Blue.  Second to that is HSV – Hue, Saturation, Value.  This tutorial will go through how to make HSV shader graph nodes to convert between the two, and why you would […]

Geometry Shaders in URP

Geometry shaders are shader functions you can run after your vertex shader, and before the fragment shader.  Today I’ll go over how to set one up in the Universal Render Pipeline, or URP.  As a bonus, I’ll also be covering a trick for creating code shaders in URP that bypasses a lot of the effort […]

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