
Finally my tutorial on a paper burn shader. Building on many tutorials before, I’ll walk through how to get a realistic looking paper burn just from a shader.
Tips and tutorials for developing games in Unity
There are quite a few paths to head down when creating shaders in Unity. There is support for several types of code based shaders, and as of 2018.1 you can use the shader graph. Today’s blog will cover the basic setup for those methods. This will provide a framework to better equip you to utilize […]