Category: Unity

Tips and tutorials for developing games in Unity

How To Create Custom Shader Graph Nodes

Custom Shader Graph Nodes

How to create custom shader graph nodes for the Unity shader graph package. We’ll explore both how to include HLSL code within a shader graph, and creating custom sub-nodes purely within the graph. This is useful for both reusing graphs, and creating advanced functionality within a graph.

Shader Series 5 – Unity Shader Graph

In the beginning of my shader series, I said that I’d stay in more in code than in graph tools.  Well, today I’m ignoring that. Specifically, I’ll be going over how to work in the Unity Shader Graph. I knew eventually I’d have to start jumping into graph tools, but it has happened sooner than […]

Shader Series 4 – Colors As Math

Do you ever say to yourself “I wish math was sneakily hidden in more places around me”?  Obviously you do. Well, today I’m going to cover how hiding math inside a texture can boost your shader capabilities.   For context, an example of this would be using a normal map in a shader in Unity. If […]

Shader Series 3 – Shaders In Unity

There are quite a few paths to head down when creating shaders in Unity.  There is support for several types of code based shaders, and as of 2018.1 you can use the shader graph.  Today’s blog will cover the basic setup for those methods. This will provide a framework to better equip you to utilize […]

Jump To Frame in 2D Unity

Jumping to a specific frame in a 2D animation is not supported by Unity out of the box. I’m not saying it should be as it’s only needed in a very specific situation. I however, am in that situation a lot, so I figured others might be too.

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