How To Create Custom Shader Graph Nodes

Custom Shader Graph Nodes

How to create custom shader graph nodes for the Unity shader graph package. We’ll explore both how to include HLSL code within a shader graph, and creating custom sub-nodes purely within the graph. This is useful for both reusing graphs, and creating advanced functionality within a graph.

Shader Series 5 – Unity Shader Graph

In the beginning of my shader series, I said that I’d stay in more in code than in graph tools.  Well, today I’m ignoring that. Specifically, I’ll be going over how to work in the Unity Shader Graph. I knew eventually I’d have to start jumping into graph tools, but it has happened sooner than […]

Why You Should Have a Game Dev Side Hustle

This is somewhat of a question and a statement.  I’ll give some suggestions throughout as to why you should have a game dev side hustle.  But I also need to ask you the question: why should you have one? At the end of the day, I can’t answer that for you.  I mean, I’ll make […]

Shader Series 4 – Colors As Math

Do you ever say to yourself “I wish math was sneakily hidden in more places around me”?  Obviously you do. Well, today I’m going to cover how hiding math inside a texture can boost your shader capabilities.   For context, an example of this would be using a normal map in a shader in Unity. If […]

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