Tag: shader-graph

How To Create Custom Shader Graph Nodes

Custom Shader Graph Nodes

How to create custom shader graph nodes for the Unity shader graph package. We’ll explore both how to include HLSL code within a shader graph, and creating custom sub-nodes purely within the graph. This is useful for both reusing graphs, and creating advanced functionality within a graph.

Shader Series 5 – Unity Shader Graph

In the beginning of my shader series, I said that I’d stay in more in code than in graph tools.  Well, today I’m ignoring that. Specifically, I’ll be going over how to work in the Unity Shader Graph. I knew eventually I’d have to start jumping into graph tools, but it has happened sooner than […]

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